Skip to main content

100 Uniquely Strong Magic Creatures Part 1/5

After running across an unique creature with a strange power and toughness - I started wondering how many different power toughness combinations there were in the game. I figured it would be about 465 combinations if every creature existed from 30(CPT) combined power toughness to 1.
This was obviously not the case.
I found 95 creatures(as of Theros) which have an unique power and toughness combination.

A fun activity I felt was to go through and review all of them one by one by increasing CPT. These aren't necessarily the most powerful creatures, but the highest rated cards that I found that I wasn't familiar with so I could hopefully say something interesting about them.
I couldn't keep the list at 95, so I have rounded it out with some nice beasts.

? CPT 
Serra Avatar
 photo SerraAvatar_zpsb953d2f2.jpg
There are a few creatures with */*, Wood Elemental anyone? This guy/girl? is pretty good. Though it's hampered by lack of evasion, graveyard tricks and expensive cost. But it may be your life gaining deck's champion.

-2 CPT
Spinal Parasite
 photo SpinalParasite_zpsd5d85b5b.jpg
Your best hope is a 4/4 which can remove two counters from a permanent. That's a low ceiling. But the floor starts below the ground.

Golgari Grave Troll
 photo GolgariGraveTroll_zpsaafc9ce6.jpg
This guy is great albeit a bit slow. Dredge 6 with stats that get better in a large graveyard is pretty decent. Regen to boot. Of course you could just cast him as 0/0 and have him die.

Argothian Enchantress
Shroud is the best thing and the worst thing as you can't make her useful without more enchantments, which even in an enchantment heavy deck won't have a ton.

People of the Woods
 photo PeopleoftheWoods_zps253f3a61.jpg
2 mana for a 1/1 isn't good, but maybe you are top decking a 1/7 for 2 mana?

 photo Char-Rumbler_zpsddefc561.jpg
I had to look the rules up for -1, but it's really just 0. Double Strike is powerful, even if it cost three mana to do four damage a turn. The potential is here.

Azami, Lady of Scrolls 
5 mana to draw an extra card every turn? Good deal. So ab-usable with more wizards or ways of untapping. 

Priest of Titania 
 photo PriestofTitania_zpsd8911637.jpg
In the elf deck, this gets nuts and quick. 

Aven Trailblazer 
 photo AvenTrailblazer_zps81f5d963.jpg
Does it matter too much if it's a 2/1 or 2/3? I guess it helps, but three mana is the base line for a two power flyer, whichever way you cut it.

Forgotten Ancient 
 photo ForgottenAncient_zps6258572f.jpg
Yikes this thing is dumb. I think I want to give this thing a try. Both players make it bigger. It's going to grow super fast AND can move the counters to other creatures. Score.

Goblin Piledriver 
 photo GoblinPiledriver_zps0523be41.jpg
1/2 pro blue for 2 is meh. That second ability though makes it a killer goblin lord.

Vampire Hexmage
  photo VampireHexmage_zps0af4d3ba.jpg
I like it. Nice weenie for black which rarely gets good two drops. Late game it can kill hydras and Planeswalkers.

Wall of Tears 
 photo WallofTears_zps60740928.jpg
This can gain pseudo card advantage in the right situation. Or it can block the most expensive creature causing a nice setback.

Painter's Servant 
 photo PaintersServant_zpsbdccda74.jpg
I'm sure there are fun ways to abuse this. Grindstone and Gloom look pretty interesting.

Venser, Shaper Savant 
It's useful. I don't know why it's a mythic rare. Bouncing spells or creatures is decent and can create some card advantage but not likely going to cause a blowout.

 photo Ichorid_zps8de101e5.jpg
Slightly worse than Hellspark Elemental. But it does have the power to come back multiple times.

 photo Floodgate_zps732d7c90.jpg
Four mana gets you a blocker that leaves in it's wake a blue non flying pyroclasm(at minimum). Very easy to work around.

Tradewind Rider
 photo TradewindRider_zpsd6066889.jpg
This guy used to be a tournament hoss. It's not hard to see how good it can be in a controlling deck.

Peregrine Drake
 photo PeregrineDrake_zps7c36e112.jpg
Five is quite a bit, even for a 'free' spell. 2/3 fliers are indeed solid, but this strikes me as  inconvenient to work around rather than actually gaining a big advantage.

Troll Ascetic
 photo TrollAscetic_zpsb0544e11.jpg
Very solid for 3 mana. Put an enchantment or equipment on him and let him rip.


Popular posts from this blog

My Top 100 One Drop (CC) Creatures (20-1)

My Top 100 One Drop (CC) Creatures (100-81)
My Top 100 One Drop (CC) Creatures (80-61)
My Top 100 One Drop (CC) Creatures (60-41)
My Top 100 One Drop (CC) Creatures (40-21)

20. Vexing Devil

Giving an opponent a choice is never a good idea. However I really feel like it's win win here in the aggressive deck. A 4/3 for one will almost always be worth a card. So the real question is - is it worth a card to deal 4 damage for a red? It's not quite Flame Slash good in a control deck, or as great top deck as Thunderous Wrath but better than Thunderbolt or Lava Axe.

19. Scute Mob

Not a true one drop. But by turn six hopefully you are going get a hydra-like insect that will quickly get insanely huge if not dealt with. My biggest issue is that it doesn't have trample. It's still a great costed creature that can do some work if unchecked. There are lots of ways to give it Trample in Green not named Rancor.

18. Dragonmaster Outcast

And yet another non-true one drop. If you can stay…

My 100 Worst Magic Cards Part 1/5

There are 13,000 cards roughly by current count. The majority of them are playable in most cases and even more still are side-board worthy. Then there are these. Cream of the crap. Everything listed here either does nothing, or it is way too expensive for what it does. Also there are no creatures. Any creature even an 0/1 can block to save you. That is more than these cards have going for it. Sure some creatures are overcosted or have a vicious drawback, but they can still win you the game. These...well not so much...

100. White Ward

This basically gets the honorable mention due to the fact that it used to do nothing. One of the first errata-d cards. That last sentence on the picture here, didn't exist. You gave a creature protection from white and then since it had the protection, the enchant creature was buried. Yep... it did nothing, except make WOTC do the first of many rule changes.

99. Fleeting Distraction

Introducing the worst combat trick ever! Literally does nothing. Mi…

My Top 100 One Drop (CC) Creatures (100-81)

One drops are the least important thing in any draft or sealed pool. You shouldn't play them pretty much ever. They typically do little for you, don't fit random cards, or just suck. And why should they, you aren't expected to win the game by turn 1(not counting you Legacy). In constructed, it's a whole different ball game. You have these cheap cards that actually interact with other cards in your deck. Not only that - your selection is a lot wider and if you look deep enough, you can find cards that can really put the pressure on.

The number 100 just kind of worked out. There are approximately 600 one costed creatures, and I honestly only checked out about 400 of them - top half and the very bottom(maybe I trust The Gatherer too much, but I'm always open to suggestions!). I found 95 that I really liked just naturally. The other 5 are included as my bottom 5, but 100 of course just sounded better.
I could have forced myself to get 5 more, but there are essentially…