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100 Uniquely Strong Magic Creatures Part 1/5

After running across an unique creature with a strange power and toughness - I started wondering how many different power toughness combinations there were in the game. I figured it would be about 465 combinations if every creature existed from 30(CPT) combined power toughness to 1.
This was obviously not the case.
I found 95 creatures(as of Theros) which have an unique power and toughness combination.

A fun activity I felt was to go through and review all of them one by one by increasing CPT. These aren't necessarily the most powerful creatures, but the highest rated cards that I found that I wasn't familiar with so I could hopefully say something interesting about them.
I couldn't keep the list at 95, so I have rounded it out with some nice beasts.

? CPT 
Serra Avatar
 photo SerraAvatar_zpsb953d2f2.jpg
There are a few creatures with */*, Wood Elemental anyone? This guy/girl? is pretty good. Though it's hampered by lack of evasion, graveyard tricks and expensive cost. But it may be your life gaining deck's champion.

-2 CPT
Spinal Parasite
 photo SpinalParasite_zpsd5d85b5b.jpg
Your best hope is a 4/4 which can remove two counters from a permanent. That's a low ceiling. But the floor starts below the ground.

0 CPT
Golgari Grave Troll
 photo GolgariGraveTroll_zpsaafc9ce6.jpg
This guy is great albeit a bit slow. Dredge 6 with stats that get better in a large graveyard is pretty decent. Regen to boot. Of course you could just cast him as 0/0 and have him die.

1 CPT
Argothian Enchantress
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ArgothianEnchantress_zpscb8d94d6.jpg
Shroud is the best thing and the worst thing as you can't make her useful without more enchantments, which even in an enchantment heavy deck won't have a ton.

People of the Woods
 photo PeopleoftheWoods_zps253f3a61.jpg
2 mana for a 1/1 isn't good, but maybe you are top decking a 1/7 for 2 mana?

2 CPT
Char-Rumbler
 photo Char-Rumbler_zpsddefc561.jpg
I had to look the rules up for -1, but it's really just 0. Double Strike is powerful, even if it cost three mana to do four damage a turn. The potential is here.

Azami, Lady of Scrolls 
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AzamiLadyofScrolls_zps75d8bf3d.jpg
5 mana to draw an extra card every turn? Good deal. So ab-usable with more wizards or ways of untapping. 

Priest of Titania 
 photo PriestofTitania_zpsd8911637.jpg
In the elf deck, this gets nuts and quick. 

Aven Trailblazer 
 photo AvenTrailblazer_zps81f5d963.jpg
Does it matter too much if it's a 2/1 or 2/3? I guess it helps, but three mana is the base line for a two power flyer, whichever way you cut it.

3 CPT
Forgotten Ancient 
 photo ForgottenAncient_zps6258572f.jpg
Yikes this thing is dumb. I think I want to give this thing a try. Both players make it bigger. It's going to grow super fast AND can move the counters to other creatures. Score.

Goblin Piledriver 
 photo GoblinPiledriver_zps0523be41.jpg
1/2 pro blue for 2 is meh. That second ability though makes it a killer goblin lord.

Vampire Hexmage
  photo VampireHexmage_zps0af4d3ba.jpg
I like it. Nice weenie for black which rarely gets good two drops. Late game it can kill hydras and Planeswalkers.

4 CPT
Wall of Tears 
 photo WallofTears_zps60740928.jpg
This can gain pseudo card advantage in the right situation. Or it can block the most expensive creature causing a nice setback.

Painter's Servant 
 photo PaintersServant_zpsbdccda74.jpg
I'm sure there are fun ways to abuse this. Grindstone and Gloom look pretty interesting.

Venser, Shaper Savant 
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VenserShaperSavant_zpsd3471b1a.jpg
It's useful. I don't know why it's a mythic rare. Bouncing spells or creatures is decent and can create some card advantage but not likely going to cause a blowout.

Ichorid
 photo Ichorid_zps8de101e5.jpg
Slightly worse than Hellspark Elemental. But it does have the power to come back multiple times.

5 CPT
Floodgate
 photo Floodgate_zps732d7c90.jpg
Four mana gets you a blocker that leaves in it's wake a blue non flying pyroclasm(at minimum). Very easy to work around.

Tradewind Rider
 photo TradewindRider_zpsd6066889.jpg
This guy used to be a tournament hoss. It's not hard to see how good it can be in a controlling deck.

Peregrine Drake
 photo PeregrineDrake_zps7c36e112.jpg
Five is quite a bit, even for a 'free' spell. 2/3 fliers are indeed solid, but this strikes me as  inconvenient to work around rather than actually gaining a big advantage.

Troll Ascetic
 photo TrollAscetic_zpsb0544e11.jpg
Very solid for 3 mana. Put an enchantment or equipment on him and let him rip.

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