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My Top 40 Khans of Tarkir Cards (Part 2/2)

Part 1 I made this list 5-8 months ago. I haven't written since then. This set was way too large and not my favorite. I am really excited to go over some Zendikar cards but I really needed to finish this list first. So I'm really going through these to move on with my life. It's probably the last time I review 40 cards (although it ended up being like 100 cards I commented on). And even though I say it's not my favorite, there are so many cards worth mentioning. Like these - Twins die easier to spells than a 6/6 for five typically does, but it synergies really well with pump spells. I've never witnessed anyone casting Flying Crane but it's both an offensive and defensive finisher. The demon cat is generally underwhelming at first, but if followed up by a Delve 6 - suddenly your 10/10 kitten is dangerous. Become Immense is quite the beater. If you can cast this with a mana or two it's quite the game changer. More Awards: Award for Best Fork: Fork wa...

My Top 40 Khans of Tarkir Cards (Part 1/2)

40 cards was hard to cut down to for a set of this size and function. The set is large at 254 - that's only like 15% of the total. We have had a focus on a  multicolored  theme the last few sets but not with three colors. A wedge set sounds like a package of door stoppers or some fancy salad. Probably the greatest thing that went down was the reprint of the fetch lands. But there is much to be found here beyond expensive lands. I shall start this discussion by handing out some awards. The award for: Worst Counterspell Award - Trap Essence Curious but well designed card. Three specific colors of mana for a counterspell starts it lower than  Cancel . Only targets creatures - well that makes it that much worse. But I do think the second part of this card - the Bolster like ability -  Jund Charm / Dragonscale Boon  is enough to make it a playable card. It at least fits the Temur clan quite well. Silver Trophy: Stubborn Denial In many cases...