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Showing posts from May, 2014

My Top 100 One Drop (CC) Creatures (40-21)

My Top 100 One Drop (CC) Creatures (100-81) My Top 100 One Drop (CC) Creatures (80-61) My Top 100 One Drop (CC) Creatures (60-41) 40. Gnat Miser Since it doesn't really affect the battlefield, it's hard to rank it higher. But it has a great little ability on turn one(especially on the play) and it works well in multiples.  39. Skyshroud Elite It's an elvish Kird Ape! It doesn't have the pesky Mountain requirement and any decent deck is going to have a non basic land. If by rare chance your opponent is on the draw and waits to play their special lands, you are left with a pitiful 1/1. And it's ceiling is just a 2/3 so it's good, but not great. 38. Sakura-Tribe Scout/Skyshroud Ranger I think doing it as an instant and then casting something large with flash would work, so the Scout might be strictly better than the ranger. Early game these things do work. Late game they do virtually nothing.  37. Slumbering Dragon I think you need to abuse this t